Spherical coordinates are a 3D coordinate system that can be thought of as applying polar coordinates twice. It is especially useful when the problem has complete rotational symmetry around all axis.
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Definition
The spherical coordinate system is notated as:
- : The radius, must be a non-zero number.
- : The polar angle, starting from the positive -axis and going towards the negative -axis. Think of moving from the ‘North pole’ to the ‘South pole’.
- : The azimuthal angle, starting from the -axis, going anti-clockwise (towards y-axis).
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Conversions
With Cartesian Coordinates
Every point in 3D Cartesian coordinates can be converted to spherical coordinates via the equation:
And vice versa:#todo
Key Features
- If (radius is constant), then we have an sphere centred at the origin with radius
- If (polar angle is constant), then we have an open cone parallel to the -axis, with its vertex at the origin.
- If (azimuthal angle is constant), then we have a half-plane parallel to the plane after a rotation . (Same as in the cylindrical coordinates case!)
Jacobian
Cartesian Jacobian
The Jacobian is given by:
Hence: