Cylindrical coordinates are a 3D coordinate system that can be thought of as the 3D extension to polar coordinates. It is especially useful when the problem has rotational symmetry around an axis.
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Definition
The cylindrical coordinate system is notated as:
- : The radius, must be a non-zero number.
- : The angle starting from the -axis, going anti-clockwise (towards y-axis).
- : Can be positive, zero or negative. Same as the in Cartesian coordinates.
Conversions
Conversion With Cartesian
Every point in 3D Cartesian coordinates can be converted to cylindrical coordinates via the equation:
And vice vera:
Key Features
- If (radius is constant), then we have an open-capped cylinder of radius parallel to the -axis.
- If (angle is constant), then we have a half-plane parallel to the plane after a rotation .
- If (height is constant), then we have a plane parallel to the plane, at some height .
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Jacobian
Cartesian Jacobian
The Jacobian is given by:
Note that this is the same Jacobian as that of polar coordinates!
Hence: