Quantity Functions

Integrals can be used with any 2D or 3D function that returns a quantity at a given location, or .

For an object, , the total quantity is given by:

(The choice depends if we are looking at the object in 2D or 3D)

This quantity can be (but is not limited to):

Center of Mass

In a rigidbody, the center of mass is a point where it can be supported such that it does not experience any unbalanced torque that could cause it to rotate. That is, the center of mass is a point where the rigidbody can be supported ‘perfectly’.

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2D Center Of Mass

For a 2D rigidbody, the location of the center of mass is given by the double integrals:

where gives the mass at a point

Note, in the trivial case where the mass is uniform at all points ( everywhere) , we have:

#todo Connection to the expected value for probability.

3D Center Of Mass

The 3D center of mass is analogous to the 2D case, now with an extra dimension:

where returns the mass of the object at a point . In the trivial case it reduces to:

Moments of Inertia

The moment of inertia of a rigidbody is the resistance of the body when being rotated around a given axis. Like how mass is the resistance of an object to linear acceleration, inertia is an object’s resistance to angular acceleration.

Let be the moment of inertia of a solid body around the -axis. Higher values of imply it is harder to rotated the body around the -axis.

If returns the mass of an object at a given point , then the moment of inertia is given by:

The reason has a term can roughly be explained: